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Game Pigeon How To Play 20 Questions

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I'm sure you've played the game '20 questions' before. It's basically where someone thinks of a secret noun (person, place or thing) and the other team or person gets to ask up to 20 questions to figure out what it is. It's a fun way to get ESL/EFL students practicing questions and working on some basic vocabulary.

Can thinking and playing games go hand in hand? Is it possible that something only meant to entertain, can cause an intellectual conversation, between a large group of people? Question games answer 'yes' to both questions. Teaching children how to play 20 questions is used quite often as the first day of school icebreaker in the classroom; it encourages everyone to get to know one another.

  • The object of 20 Questions is to correctly identify well-known people, places and things through a series of clues. Kids and parents may not know the answers to the same questions, so this is a great game for the entire family. If you feel the itch to play detective and ask a bunch of questions then play 20 Questions with the entire family today.
  • There are many variations of the well-known '20 Questions Game'. But the basic rules are straightforward: You're at least two players, one asks a question and the other player answers. There are no right or wrong answers. The main goal of the game isn't even answering a question, it's sharing and talking about personal things.
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Anything with an inquiring nature is beneficial to any age group, but question games are also a great way for young children to build social skills and relationships. While it is common in school, playing 20 questions in social settings even beyond the classroom is a way for us to have fun educating ourselves. People can even use it for a humorous conversation.

The question game is also useful while learning another language. Answers are precious as we seek them all the time, but they will never be as important as the questions. Questions are the start of answers. The following article will give you a step-by-step guide on how to play 20 questions. You will learn what the game is, the object and the other ways to play.

A Guessing Game

Since it is a guessing game, it revolves around a specific dialogue of asking questions. The participants must keep this dialogue by asking questions and answering them. In some games, the questions are asked back and forth between only two people. 20 questions may be a little unique to the others of its kind because you can only ask 20 questions per round. Besides that and one other basic rule (which is the question has to be about one person, place or object), the rest of playing 20 questions is simple and random. It hardly needs a thousand words to show you a step-by-step guide.

All ages can enjoy the game. Unlike most board games and sports, you don't have to wear a uniform, you can play outside or in, and there isn't necessarily a required number of players. It can range from small groups to large groups, so the whole family or football team can join. There is a recommended amount, however, and it's a small group of 2 to 5 people.

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If it is played in a large group, the questions could get scattered, but there are ways around that. We'll show you a couple of variations in this article. There are no supplies needed for this game. Just voices. You won't be risking any injuries either. 20 questions can be played anywhere and time. It is one of the most laid-back activities.


Game Success

Assuming we all can think (since we even do it in our sleep), anyone who can talk can play 20 questions. Alongside guessing, it is also a talking game. For those of us who don't describe ourselves as being geeks, teaching someone how to play 20 questions is not the same as teaching Chess, Kerbal Space Program or even 7 Wonders.

There's only one goal in 20 questions and one way to reach it. The goal is simple; guess the person or place in only 20 questions. Whoever is the first to accurately name the person or place, is the winner. It's that simple. We suppose you can time it if you like, or have the loser do something silly, but you don't have to.

Sometimes, especially if you're playing with someone you know, you may have the privilege of guessing a person or object of interest to you, which makes it more amusing. If you don't reach your goal, don't be discouraged and definitely don't quit. Try again and again until you do and are good enough to teach someone else how to play 20 questions.


You Don't Have To Guess How To Play 20 Questions

Our minds aren't muscles, but they can certainly be exercised and stretched. It can keep our minds busy by testing the ability to ask the right questions, memory, and listening skills. By thinking about which questions to ask, we practice critical thinking. Humanity's greatest achievements have come from thinking critically. The standard version has three steps.

Step 1

The first step is to choose an oracle. In 20 questions, you have one Oracle and the rest of the players. The Oracle can also be classified as the 'it' one. The oracle or 'it' is sort of the boss and leader. He or she is the one who chooses the person, place, or object to be the center of the game. There can only be one oracle at a time.

The person can be anyone, from a real living person or a deceased person such as a movie star, athlete or classmate, to a cartoon or novel character. The place can be real like a restaurant or city or made up ones like that of Hogwarts and Narnia. Examples of objects include colors, food, a book, etc. The Oracle will usually say he or she is thinking of so and so.

There should only be one person, place or object per round. Though it can be of anything the oracle chooses, it is best to select a person, place or thing that everyone can logically guess based on the knowledge they already have. It's no fun guessing something that can't be guessed. You shouldn't have to give a physics or history lesson before the game.

Step 2

The next step is to begin the guessing. After the Oracle has chosen the person, place or object, you can begin the guessing. The oracle may use hints if he or she likes but anyone who knows how to play 20 questions, will tell you it's much more stimulating and fun without hints. The only hint is usually the question the oracle gave (e.g., 'I'm thinking of someone we both knew in the past.')

As the other players are asking the questions, the oracle must respond with either a 'Yes' or 'No,' and nothing else. During the guessing time, one of the players, maybe the oracle, should keep track of the number of guesses made until the limit of 20 has been reached. This article wouldn't be talking about how to play 20 questions if we were allowed to ask more.

Step 3

The next step is to take a bow or keep going. Once 20 questions have been reached, the players then have two choices: they can continue, or they can stop. If the players decide to continue, but no one guessed the correct answer, you keep the same Oracle. The Oracle can then choose if he or she wants to keep the same person, place or object or choose something different.

If, however, someone guessed correctly, the person who did so becomes the new Oracle gets to choose what is guessed amongst the players next. It keeps going. Whoever guesses right becomes the boss or 'it.'

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20 Questions Game Free

As we mentioned before, there are other variations of this game. Sometimes 20 questions is played with over two people, comprising large groups such as a classroom. Each of the players can take turns asking the oracle a question. The Oracle just has to make sure the total amount of questions does not go past 20.

If there are enough people, as there will be in a classroom, the players can separate themselves into teams. The teams may vary depending on how many players there are. Let's say there are 12 people. Step 1 is making teams. The teams could separate into two groups of six. Once the teams are set, give everyone paper and a pen. If 20 questions is being played in a classroom, it's best to pair students with those they don't normally talk to as a way of having them get to know one another and build social skills essential for their development.

Step 2 is question time. The Oracle is to write a question pertaining to someone on one of the pieces of paper. Remember to never ask straight-to-the-point 'yes' or 'no' questions. Rhetorical questions are not exciting and cannot contribute to the game.

Questions requiring long answers include but are not limited to:
⦁ Ashley's favorite T.V. shows
⦁ Ashley's favorite foods
⦁ Ashley's favorite things to do

When working with ESL students (English learners), the oracle can use flashcards of any category (e.g., animals, foods, colors, nature, inanimate objects such as a mug or book). It will help the students learn new words and won't be as overwhelming as memorization; they'll enjoy choosing which category to use before playing each round.

As we mentioned before, anyone can be taught how to play 20 questions. Let's say you're snowed in, you're on a road trip, you're looking to pass some time while standing in a long grocery line, or you and your friend just feel like playing a game. This game will most definitely come in handy. It is a pure thinking game that does not take long to master.

Given how simple and fast it is to learn, you can teach even children as young as preschool how to play 20 questions. Just remember to always be a good sport. It's no fun dealing with a sore winner or loser. When we win, it's time to feel proud. When we lose, we learn something new. Everyone should be happy and having fun.

The internet is an abundant resource, but it has its shortcomings. After an exhaustive examination I can declare that, astonishingly, it has no adequate strategy guide for the retro lo-tech classic '20 Questions' (or '20Q' if you unfortunate enough to have allowed the intangible wonders of your childhood to have been bought and rebadged by Mattel).

This is a guide for The Questioners; a guide for The Answerer is a work in progress. We're going to learn together by running through a blow-by-blow account of one game. Please try to throw yourself into this pedagogical relationship by trying to become one of The Questioners.

1. Is it on the planet earth? [Yes]

What a disastrous start. Resist the urge to be the kind of person who always seeks approval and affirmation.

TIP: With each question try to cut the number of possibilities in half. Although ‘the earth' does not account for half of the known universe, The Answerer is very biased towards choosing earth-based items.

META TIP: Try to play the game with people who know the least number of THINGS. I cannot stress this enough. The narrower any player's vocabulary, experiences, or imagination, the narrower your possibility space and the easier your task. This tip works on the premise that it is generally considered unacceptable to pick items which any player is unaware of.

2. Is it a man-made object? [Yes]

A cheeky question. This smuggles two questions into one, since technically by this point it has not been established that the item is an ‘object' instead of something like ‘a feeling ‘ (for example: ‘remorse). We've also got more information than we may at first think, since now we know that the item is not a person. Yet beware: there will ALWAYS be a difficult character who insist that human beings are man-made.

Please note that occasionally I will write ‘!!' and give supplementary notes on how the game '20 Questions' is meant to be played, i.e. I will try to write the unwritten (and thereby unacceptably vague) rules of the game. Why on earth people play games with undetermined systems of rules, I confess I have no idea, but my sister seems to derive a particularly large amount of satisfaction from playing fast and loose. I don't generally like to name and shame people but it'd be unfair on my other sister to taint her with suspicion; I am talking about Rosanna.

!! This is an example of where you have to check your moral compass. Is it ethically justifiable to ask a loaded question like this? Only you can decide these serious matters.

3. Does anybody who lives in this house own one of these? [No]

This was the first good, and morally non-dubious question. It eliminates a great swathe of items and gets right to the point.

4. Could any family of a child at Hogwarts have one of these in their households? [No]

Although this looks like a shot in the dark, it was in fact an ingenious question. All of The Questioners could finally breathe a sigh of relief in the knowledge: this is not going domestic.

TIP: Cut nature at the joints. Nobody is going to benefit from questions half-way along something, keep your knife well sharpened and make one clean cut.

5. Does it cost over £1000? [Yes]

A good question.

TIP: I am assuming you are playing with a team of multiple Questioners. It is crucial – for both your success and the spiritual wellbeing of the team – to raise and deliberate contender questions. This question was only asked after a string of unrepeatable questions that would have got the Quesioners no closer to their goal. Most of the poor questions here were asked by rogue Questioners going it alone.

6. Can you buy one on a typical British High Street? [No]

An average question.

!! You will have to decide amongst yourselves whether you allow words like ‘typical', ‘ordinary', ‘average' and so on. One man's ‘typical' is certainly not another man's ‘typical', and we all know from school mathematics (hopefully) that there are at least three averages (by the way, ‘range' is not an average).

7. Is it bigger than that Scattegories box [Yes][It had to be verified that ‘bigger' referred to comparative volume]

Right, now we're flying high with clear, quantitative questions.

!! No game has required me to explain the difference between ‘mass' and ‘volume' quite as often as '20 Questions'. Always disambiguate the questions so that you don't get caught out later.

8. Do you have to be a professional to operate one of these? [Pass]

[reworded] Would it typically be a professional who uses one of these? [Yes]

A good, creative question.

!! A seasoned Answerer will always ‘Pass' if given insufficient detail in the question. Two things: firstly, a pass does not count as a question. Secondly, don't throw the baby out with the bathwater: a clear reformulation of the question will pay dividends.

9. Is it from the scientific realm? [Yes]

I'm still recovering from hearing this question. This question screams: ‘I despise and am fearful of all things modern and scientific'. It eliminates almost nothing. Yuck.

10. Is it made mostly of metal? [Yes]

An OK question, but are there that many things priced over £1000 that are not made of metal? Half of the possibilities?

These are the worries you need to concern yourselves with.

11. Is it The Underground? [No]

The person asking this question thought they were being a maverick, but they would better be described as a loose cannon. It was embarrassing.

!! You have to establish early on whether or not it's acceptable to blurt out questions. This was clearly an ‘item guesser' or an ‘endpoint question' rather than a ‘field narrower'. If you do have a serious ‘item guess', get it verified.

I mean, come on, it would be amazing if the only thing on the planet earth, fashioned out of metal, operated by a professional, found possibly at the house of the family of a child attending Hogwarts, and costing over £1000, was The Underground.

12. Is it used for transportation? [No]

Game Pigeon How To Play 20 Questions

A much better field-narrower.

TIP: Don't be afraid to throw in a disjunction, such as ‘Is it used for transportation OR healthcare'? Remember the golden rule: try to halve the possibilities with every question.

13. Can it help save somebody's life? [*Hesitation*, then No]

Probably ‘question of the match'. A turning point.

TIP: Put all your creative efforts into eliciting hesitation. Then submit to the power of inference.

!! Make it clear to the Answerer that: simulated hesitation is NOT allowed. I once played with someone who ‘won' but later confessed that they had intentionally dropped some hesitation down to act as diversionary crumbs. They were not welcome guests for long. '20 questions' is a competitive game but with cooperative principles.

14. Is it medical equipment? [No]

15. Is it military? [Yes]

A double-whammy of straightforward field-narrowing.

TIP: Continually re-evaluate past discoveries. Poirot would have been in his element in '20 questions'.

Fun Question Games To Play

Questions

A much better field-narrower.

TIP: Don't be afraid to throw in a disjunction, such as ‘Is it used for transportation OR healthcare'? Remember the golden rule: try to halve the possibilities with every question.

13. Can it help save somebody's life? [*Hesitation*, then No]

Probably ‘question of the match'. A turning point.

TIP: Put all your creative efforts into eliciting hesitation. Then submit to the power of inference.

!! Make it clear to the Answerer that: simulated hesitation is NOT allowed. I once played with someone who ‘won' but later confessed that they had intentionally dropped some hesitation down to act as diversionary crumbs. They were not welcome guests for long. '20 questions' is a competitive game but with cooperative principles.

14. Is it medical equipment? [No]

15. Is it military? [Yes]

A double-whammy of straightforward field-narrowing.

TIP: Continually re-evaluate past discoveries. Poirot would have been in his element in '20 questions'.

Fun Question Games To Play

16. Could a standard military man pick it up alone? [No]

17. Is it a cannon? [No]

One wonderful question; one outrageous question. The second question was a definite blurt which left the Questioners with only three final opportunities. Things were getting sweaty.

TIP: If a fellow Questioner says things like ‘It has to be a cannon or a catapult' then question them directly: does it? Does it?

18. Is it a weapon of mass destruction? [Yes]

A superb question. This now left very few options which did fit with all the earlier responses.

19. Is it a catapult? [No]

How To Play 20 Questions Game Pigeon

Another ‘blurt'. And not a weapon of mass destruction by any definition.

20. Is it an atomic bomb? [YES. GAME WON.]

How To Play 20 Questions Game Pigeon

Congratulations to The Questioners. It should be obvious that this point could've been reached about 5 questions earlier with just a modicum of skill and forethought. Hopefully now you will have this advantage when you play '20 Questions'.

Have any tips of your own? Please add them to the ‘Comments'.

How To Play 20 Questions On Game Pigeon

Next week: GAMEFAQ for ‘Eye Spy'…

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